GLVertexArray

class GLVertexArray(indexBuffer: GLIndexBuffer? = null, mode: Int = GL_TRIANGLES) : Renderable(source)

Constructors

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constructor(indexBuffer: GLIndexBuffer? = null, mode: Int = GL_TRIANGLES)

Functions

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fun addVertexBuffer(vertexBuffer: GLVertexBuffer)
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fun bind()
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open override fun close()
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open override fun render()